AI Insights · Timothy · January 2022
Top 5 Boxing Games in Bahrain Q4 2021
Discover the performance of the top 5 boxing games on a unified platform in Bahrain during Q4 2021, with insights on downloads, revenue, and active users.
In Q4 2021, the top 5 boxing games in Bahrain exhibited diverse trends in downloads and revenue, reflecting their varying popularity and user engagement. Here's a detailed look at their performance:
Boxing Star: Real Boxing Fight saw fluctuating weekly revenue, starting at around $114 and ending at $154. The highest revenue was recorded in the final week of December. Weekly downloads were relatively low, peaking at 57 in mid-October and ending the quarter with 42.
WWE Mayhem experienced a significant spike in weekly revenue, reaching $208 in mid-November and closing the quarter at $150. Downloads peaked at 86 in the last week of December, with a consistent performance throughout the quarter, averaging around 50-70 downloads per week.
EA SPORTS™ UFC® had stable weekly revenue, starting at $53 and ending at $50. Weekly downloads showed some variability, peaking at 41 in early October and maintaining a steady range of 24-40 downloads per week.
Real Boxing 2 demonstrated a moderate revenue trend, peaking at $67 in the final week of December. Weekly downloads were highest in the same week, reaching 47, with a notable peak of 52 in late October.
Slap Kings showed impressive download numbers, peaking at 255 in mid-October and maintaining a high level of user interest throughout the quarter. However, its weekly revenue was relatively low, peaking at $45 in early November and dropping to $8 by the end of December.
These insights are based on data from Sensor Tower, reflecting the trends and performance of boxing games in Bahrain for Q4 2021. For more detailed insights, visit Sensor Tower.